Blacklake District was the old noble quartier of Neverwinter, containing even a Zoo. It is divided in two subzones, the Tatters and Riverside which are connected by a bridge. The area lies in ruin, overrun by the Nashers who fight to retain the territory against the Neverwinter Guard and other minor factions that plot in the shadows of the district.
The search for the Ring of Winter brings heroes to the icy shores of Cold Run, a harsh wilderness by the Sea of Moving Ice. Its landscape of rocky canyons and frozen inlets is inhabited by monstrous creatures and as well as the frost giants and their orcish thralls.
The Drowned Shore is a level 61 to 63 adventure zone introduced in Module 6: Elemental Evil. It is based on the Blackdagger Ruins zone and has been invaded by the Cult of the Crushing Wave. Drowned Shore is divided into three areas: Mines Area, Blackdagger Keep, and Raven Cliff Beach. In order to progress through the zone you must complete quests as part of the Elemental Evil Campaign.
Deep in in the Silverwisp Swamp off the southern High Road lies the burial grounds known as Ebon Downs. Here, many generations have been laid to rest in the barrows, crypts and tombs and watched over by the loyal villagers of Grimhollow.
Icespire Peak has become the stage for confrontation between Hrimnir’s army and the resilient Icehammer dwarves, and a place for stalwart adventurers to ply their trade in battle.
Lonelywood is the second map you unlock in Storm King’s Thunder.
The long-forgotten City of Omu hides the secret to fully exploring the Tomb of Annihilation’s depths and the last chance to overcome Acererak’s Death Curse. Explore the decaying ruins of the city with its labyrinthine tunnels, continue on with the expanded Tomb of Annihilation Campaign, face new monsters in the hunt, survive the end-game trial, and more!
Mantol-Derith is a black market located somewhere in the middle Underdark and it is placed at the shores of the Darklake. It is a meeting point for traders, vendors and travelers of all Underdark races who come together on neutral territory.
Mount Hotenow was once a beautiful forest. The volcano that erupted is still flowing and does not allow for plant life to live long. Beneath the mountain, within its roots lies the fabled Gauntlgrym, ancestral home of the Delzoun Dwarves.
Pirates’ Skyhold is home to some of the most daunting Pirates in Neverwinter.
Protector’s Enclave is the highly taxed police state of Lord Neverember. Beyond Protector’s Enclave, many monsters roam in the city of Neverwinter.
After Neverwinter was nearly destroyed, the fertile Rothé Valley became crucially important to feed the population that remained. The pastoral village became more and more important, but was remained a sleepy town – until the drow arrived.
The Soshenstar River is an Adventure Zone within Chult that is part of Module 12: Tomb of Annihilation. You can gain access to this zone by completing introductory quests in the Jungles of Chult Campaign. Soshenstar River can not be accessed from the overworld map, and can only entered from Port Nyanzaru.
The Stronghold is an adventure zone introduced in Module 7: Strongholds. Every guild has their own unique Stronghold instance that only members of that guild can enter. Characters of any level can enter, but characters below level 70 are raised to level 70.
When Mount Hotenow erupted, the earthquakes it caused tore a rift in Neverwinter’s very foundation, creating a festering pit where the Spellplague began to accumulate. It wasn’t long before the Chasm began to vomit out foul creatures and the defenders of Neverwinter had to hastily build new fortifications to hold them back.
Vellosk is home of the dwarves and riddled by wolves and werewolves. Once a rich mining area has now become a barren ice land.
Deep underground in the Underdark, is a mysterious locale known as the Whispering Caverns. Drow lurk in their stronghold trading duergar slaves with the horrific mind flayers. Why do the illithid flock to these bizarre, ancient ruins?