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Barovia

Barovia is an Adventure Zone that is part of Module 14: Ravenloft added June 28, 2018 (ARC games). You can gain access to this zone by completing introductory quests in the Ravenloft Campaign. The epic dungeon Castle Ravenloft is unlocked through this campaign.

Blackdagger Ruins

Blackdagger Ruins is a coastal area. This persistent zone is suited for levels 21 and onwards. It was once home to the famous pirate Traven Blackdagger. By the time the adventurer arrives in the area, the Bandits are lead by Jareth Grim.

Blacklake District

Blacklake District was the old noble quartier of Neverwinter, containing even a Zoo. It is divided in two subzones, the Tatters and Riverside which are connected by a bridge. The area lies in ruin, overrun by the Nashers who fight to retain the territory against the Neverwinter Guard and other minor factions that plot in the shadows of the district.

Bryn Shander

Bryn Shander is an adventure zone added in the Storm King’s Thunder update. It is the main site of the Storm King’s Thunder Campaign. Access to the region is granted as part of the quest Festival of Bryn Shander.

Caer-Konig

Caer-Konig is the entry zone introduced in Module 3: Curse of Icewind Dale.

It contains quest-givers, vendors, mailboxes and a salvage trader. Like Protector’s Enclave, it is generally safe and lacks foes.

Cold Run

The search for the Ring of Winter brings heroes to the icy shores of Cold Run, a harsh wilderness by the Sea of Moving Ice. Its landscape of rocky canyons and frozen inlets is inhabited by monstrous creatures and as well as the frost giants and their orcish thralls.

Dread Ring

The Dread Ring is an adventure zone introduced in Module 2: Shadowmantle. It is the location of the Dread Ring Campaign.

Drowned Shore

The Drowned Shore is a level 61 to 63 adventure zone introduced in Module 6: Elemental Evil. It is based on the Blackdagger Ruins zone and has been invaded by the Cult of the Crushing Wave. Drowned Shore is divided into three areas: Mines Area, Blackdagger Keep, and Raven Cliff Beach. In order to progress through the zone you must complete quests as part of the Elemental Evil Campaign.

Dwarven Valley

Dwarven Valley is the second of two questing zones introduced in Module 3: Curse of Icewind Dale.

It is unlocked by completing the Explore Dwarven Valley task in the Icewind Dale Campaign.

Ebon Downs

Deep in in the Silverwisp Swamp off the southern High Road lies the burial grounds known as Ebon Downs. Here, many generations have been laid to rest in the barrows, crypts and tombs and watched over by the loyal villagers of Grimhollow.

Fiery Pit

The Fiery Pit is a level 65 to 67 adventure zone introduced in Module 6: Elemental Evil. It is based on the Gauntlgrym zone and has been invaded by the Cult of the Eternal Flame.

Helm’s Hold

Helm’s Hold is a level 31-34 Adventure Zone. This zone is preceded by the Neverdeath Graveyard.

Icespire Peak

Icespire Peak has become the stage for confrontation between Hrimnir’s army and the resilient Icehammer dwarves, and a place for stalwart adventurers to ply their trade in battle.

Icewind Pass

Icewind Pass is the first of two questing zones introduced in Module 3: Curse of Icewind Dale.

In addition to enemy barbarians, bears, wolves and giants, it contains a PvP area.

Lonelywood

Lonelywood is the second map you unlock in Storm King’s Thunder.

Lost City of Omu

The long-forgotten City of Omu hides the secret to fully exploring the Tomb of Annihilation’s depths and the last chance to overcome Acererak’s Death Curse. Explore the decaying ruins of the city with its labyrinthine tunnels, continue on with the expanded Tomb of Annihilation Campaign, face new monsters in the hunt, survive the end-game trial, and more!

Mantol-Derith

Mantol-Derith is a black market located somewhere in the middle Underdark and it is placed at the shores of the Darklake. It is a meeting point for traders, vendors and travelers of all Underdark races who come together on neutral territory.

Mount Hotenow

Mount Hotenow was once a beautiful forest. The volcano that erupted is still flowing and does not allow for plant life to live long. Beneath the mountain, within its roots lies the fabled Gauntlgrym, ancestral home of the Delzoun Dwarves.

Neverdeath Graveyard

The Neverdeath Graveyard, or simply Neverdeath, is the burial place of the city. Doomguides from the Eternal Order of Kelemvor are responsible for protection of this area.

Pirates’ Skyhold

Pirates’ Skyhold is home to some of the most daunting Pirates in Neverwinter.

Port Nyanzaru

Port Nyanzaru is an Adventure Zone within Chult that is part of Module 12: Tomb of Annihilation. You can gain access to this zone by completing introductory quests in the Jungles of Chult Campaign. Port Nyanzaru is a town zone that contains various shops, a bank, mailbox, and other amenities.

Protector’s Enclave

Protector’s Enclave is the highly taxed police state of Lord Neverember. Beyond Protector’s Enclave, many monsters roam in the city of Neverwinter.

Reclamation Rock

Reclamation Rock is a level 63 to 65 adventure zone introduced in Module 6: Elemental Evil. It is based on the Helm’s Hold zone and has been invaded by the Cult of the Black Earth.

River District

The River District is an Adventure Zone within the city of Neverwinter that is part of the expansion The Cloaked Ascendancy. You can gain access to this zone by completing the introduction quests that Lord Neverember offers to Level 70 characters.

Rothé Valley

After Neverwinter was nearly destroyed, the fertile Rothé Valley became crucially important to feed the population that remained. The pastoral village became more and more important, but was remained a sleepy town – until the drow arrived.

Sea of Moving Ice

Take the fight to the frost giants in the Sea of Moving Ice, an adventure zone introduced in Module 10.5: Storm King’s Thunder. This location is set on several icebergs in the sea to the north of Icewind Dale. Continue the story of Storm King’s Thunder and bring justice to your enemies!

Sharandar

Sharandar is an adventure zone added in the Fury of the Feywild update. It is the main site of the Sharandar Campaign. Access to the region is granted as part of the quest To the Farthest Forest.

Soshenstar River

The Soshenstar River is an Adventure Zone within Chult that is part of Module 12: Tomb of Annihilation. You can gain access to this zone by completing introductory quests in the Jungles of Chult Campaign. Soshenstar River can not be accessed from the overworld map, and can only entered from Port Nyanzaru.

Spinward Rise

Spinward Rise is a level 67 to 69 adventure zone introduced in Module 6: Elemental Evil. It has been invaded by the Cult of the Howling Wind.

Stronghold

The Stronghold is an adventure zone introduced in Module 7: Strongholds. Every guild has their own unique Stronghold instance that only members of that guild can enter. Characters of any level can enter, but characters below level 70 are raised to level 70.

Each guild’s stronghold starts with a level 1 Guild Hall, but other structures can be built and upgraded over time by doing quests and donating to the Stronghold’s Coffer.

The Chasm

When Mount Hotenow erupted, the earthquakes it caused tore a rift in Neverwinter’s very foundation, creating a festering pit where the Spellplague began to accumulate. It wasn’t long before the Chasm began to vomit out foul creatures and the defenders of Neverwinter had to hastily build new fortifications to hold them back.

Tower District

Tower District is a level 10-15 Adventure Zone. This zone is preceded by the Blacklake District, and is generally followed by the Spellplague Arc.

Vellosk

Vellosk is home of the dwarves and riddled by wolves and werewolves. Once a rich mining area has now become a barren ice land.

Well of Dragons

The Well of Dragons is an adventure zone introduced in Module 5: Rise of Tiamat. It is designed for level 70 characters. Its storyline and quests are a continuation of the Tyranny of Dragons Campaign.

Whispering Caverns

Deep underground in the Underdark, is a mysterious locale known as the Whispering Caverns. Drow lurk in their stronghold trading duergar slaves with the horrific mind flayers. Why do the illithid flock to these bizarre, ancient ruins?